Weights for Rings

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Weights for Rings

How are the weights determined for the ring use cases?

Jan 07, 2022


Categories

Weights

Date

Jan 07, 2022

Post by

Ozzy


Rings

Rare vs Crafted vs Magic

The hard caps for each mod are defined as the hard cap for a rare ring (ie: 11 all res, as opposed to magic rings which can have 15 all res).

This puts crafted rings at a slight advantage since they can roll 8 mods while rare rings are limited to 7. But RNG is RNG and that doesn't always mean a better ring; though it does make it possible to roll a score greater than 100.

Likewise, magic rings are at a disadvantage since they can only roll 2 mods. However they do have a slight advantage of being able to roll higher values for any given particular mod (15 all res as opposed to 11 for rares).

Known issues with very good rings
  • magic rings with > 30% MF score very low, but are actually very rare and sought after
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Tier Weights

These mods are useful in all scenarios, PvP/PvM and Caster/Melee.

S Tier (+10)
  • Life
  • Strength
A Tier (+9)
  • AllRes
  • FireRes
  • LightRes
  • Dexterity
  • ReplenishLife
B Tier (+8)
  • ColdRes
  • PsnRes
  • DmgReduced
  • MagicDmgReduced
  • PsnLenReduced
C Tier (+3)
  • HalfFreeze

Truly useless mods

These mods are not useful in any situation.

  • ChanceToCast
  • LightRadius
  • Charges
  • Stamina
  • FireDmg
  • LightDmg
  • ColdDmg

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